Welcome to the official website for the game Tetropolis, a puzzle platformer with metroidvania elements set in a world obsessed with falling block puzzles. Explore the world and uncover the secrets of Tetropolis!

Tetropolis at PAX East 2014

Monday, April 7th, 2014

The Indie MEGABOOTH lineup for PAX East was recently announced and Tetropolis is proud to be featured in the Indie MINIBOOTH! You will be able to get your hands on Tetropolis only on Sunday, April 13th, so if you’re at PAX, be sure to drop by booth #574 on Sunday! We received a ton of […]

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Tetropolis at GDC 2014!

Friday, February 21st, 2014

Today it was announced that we will be participating in the Indie MEGABOOTH Showcase at GDC in San Francisco March 17th-21st! Tetropolis will be playable in the hall for the first time to people outside of the development team and our close friends. Joseph and myself will be attending the conference and on hand to […]

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The Mechanics of Tetropolis – Part 2

Sunday, January 26th, 2014

Welcome back to our series of posts covering the mechanics of Tetropolis! You can find the first post detailing the core gameplay mechanics here. In this post, we will be discussing what has been our most closely guarded mechanic: the control room. As you may have noticed looking at screenshots of the minimap, the world […]

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The Mechanics of Tetropolis – Part 1

Tuesday, January 21st, 2014

Welcome to the first post of several that will be discussing the core design, mechanics and story of Tetropolis. In these posts, we hope to provide enough information about the game to give you a good understanding of how Tetropolis will play. While it certainly does have some familiar aspects to it as a metroidvania […]

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